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GridFire/src/include/gridfire/engine/engine.h

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/**
* @file engine.h
* @brief Core header for the GridFire reaction network engine module.
*
* This module defines the core interfaces and classes for reaction network
* engines in GridFire. It provides abstract base classes for engines,
* dynamic engines, and engine views, as well as concrete engine
* implementations and view implementations.
*
* The engine module is designed to support a wide range of reaction network
* simulations, from simple single-zone calculations to complex multi-zone
* simulations with adaptive network topologies.
*
* @section EngineDesign Engine Design
*
* The engine module is built around the following key concepts:
*
* - **Engine:** The base class for all reaction network engines. It defines
* the minimal interface for evaluating the right-hand side (dY/dt) and
* energy generation rate for a given set of abundances, temperature, and
* density.
*
* - **DynamicEngine:** An extension of the Engine class that supports
* Jacobian and stoichiometry operations, as well as the ability to
* dynamically modify the reaction network.
*
* - **EngineView:** An abstract base class for "views" of reaction network
* engines. Engine views provide a way to dynamically or adaptively
* modify the network topology without modifying the underlying physics
* engine.
*
* @section EngineComposition Engine Composition
*
* Engines and engine views can be composed to create complex reaction network
* simulations. For example, an AdaptiveEngineView can be used to dynamically
* cull species and reactions from a GraphEngine, reducing the computational
* cost of the simulation.
*
* The order in which engines and engine views are composed is important. The
* base engine should always be the innermost engine, and the engine views
* should be layered on top of the base engine.
*
* @section AvailableEngines Available Engines
*
* The engine module provides the following concrete engine implementations:
*
* - **GraphEngine:** A reaction network engine that uses a graph-based
* representation of the reaction network. It uses sparse matrices for
* efficient storage and computation of the stoichiometry and Jacobian
* matrices.
*
* @section AvailableViews Available Views
*
* The engine module provides the following engine view implementations:
*
* - **AdaptiveEngineView:** An engine view that dynamically adapts the
* reaction network based on runtime conditions. It culls species and
* reactions with low reaction flow rates, reducing the computational
* cost of the simulation.
*
* - **DefinedEngineView:** An engine view that restricts the reaction
* network to a predefined set of species and reactions. This can be
* useful for simulating specific reaction pathways or for comparing
* results with other codes.
*
* - **MultiscalePartitioningEngineView:** An engine view that partitions the
* reaction network into multiple groups based on timescales. This can be
* useful for simulating stiff reaction networks, where some reactions
* occur much faster than others.
*
* - **NetworkPrimingEngineView:** An engine view that primes the reaction
* network with a specific species or set of species. This can be useful
* for igniting a reaction network or for studying the effects of specific
* species on the network.
*
* @section UsageExamples Usage Examples
*
* @subsection GraphEngineExample GraphEngine Example
*
* The following code shows how to create a GraphEngine from a composition:
*
* @code
* #include "gridfire/engine/engine_graph.h"
* #include "fourdst/composition/composition.h"
*
* // Create a composition
* fourdst::composition::Composition composition;
*
* // Create a GraphEngine
* gridfire::GraphEngine engine(composition);
* @endcode
*
* @subsection AdaptiveEngineViewExample AdaptiveEngineView Example
*
* The following code shows how to create an AdaptiveEngineView from a
* GraphEngine:
*
* @code
* #include "gridfire/engine/views/engine_adaptive.h"
* #include "gridfire/engine/engine_graph.h"
* #include "fourdst/composition/composition.h"
*
* // Create a composition
* fourdst::composition::Composition composition;
*
* // Create a GraphEngine
* gridfire::GraphEngine baseEngine(composition);
*
* // Create an AdaptiveEngineView
* gridfire::AdaptiveEngineView engine(baseEngine);
* @endcode
*
* @subsection DefinedEngineViewExample DefinedEngineView Example
*
* The following code shows how to create a DefinedEngineView from a
* GraphEngine:
*
* @code
* #include "gridfire/engine/views/engine_defined.h"
* #include "gridfire/engine/engine_graph.h"
* #include "fourdst/composition/composition.h"
*
* // Create a composition
* fourdst::composition::Composition composition;
*
* // Create a GraphEngine
* gridfire::GraphEngine baseEngine(composition);
*
* // Create a DefinedEngineView
* std::vector<std::string> peNames = {"p(p,e+)d", "he4(a,g)be8"};
* gridfire::DefinedEngineView engine(peNames, baseEngine);
* @endcode
*
* @subsection MultiscalePartitioningEngineViewExample MultiscalePartitioningEngineView Example
*
* The following code shows how to create a MultiscalePartitioningEngineView from a
* GraphEngine:
*
* @code
* #include "gridfire/engine/views/engine_multiscale.h"
* #include "gridfire/engine/engine_graph.h"
* #include "fourdst/composition/composition.h"
*
* // Create a composition
* fourdst::composition::Composition composition;
*
* // Create a GraphEngine
* gridfire::GraphEngine baseEngine(composition);
*
* // Create a MultiscalePartitioningEngineView
* gridfire::MultiscalePartitioningEngineView engine(baseEngine);
* @endcode
*
* @subsection NetworkPrimingEngineViewExample NetworkPrimingEngineView Example
*
* The following code shows how to create a NetworkPrimingEngineView from a
* GraphEngine:
*
* @code
* #include "gridfire/engine/views/engine_priming.h"
* #include "gridfire/engine/engine_graph.h"
* #include "fourdst/composition/composition.h"
*
* // Create a composition
* fourdst::composition::Composition composition;
*
* // Create a GraphEngine
* gridfire::GraphEngine baseEngine(composition);
*
* // Create a NetworkPrimingEngineView
* std::string primingSymbol = "p";
* gridfire::NetworkPrimingEngineView engine(primingSymbol, baseEngine);
* @endcode
*/
#pragma once
#include "gridfire/engine/engine_abstract.h"
#include "gridfire/engine/engine_graph.h"
#include "gridfire/engine/views/engine_views.h"
#include "gridfire/engine/procedures/engine_procedures.h"
#include "gridfire/engine/types/engine_types.h"